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22 nov 2004 - 22:00

GameSpy interviews Kevin Hogan about The Sims 2 University. Find out about the new age range, roomies, toga's, and more.

Fill Out Your College Application


Kevin Hogan Lectures About Sims 2 University

By Dave Kosak

We speak with the producer about this eagerly-awaited expansion pack

Expansion packs have been key for the longevity of the Sims franchise: every addition to the original game kept people addicted that much longer. And from the looks of things EA is going big when it comes to expanding Sims 2, as well: Their just-unveiled first expansion will add a university campus and a whole new age range to the game. Check out the official Sims 2 University Announcement for all the details.

Yep, the Sims are going to college! Four years of hard work and studying. And sneaking into the girls' dorm. And partying in the basement of a house belonging to some guy named "Boner" who you've never actually met. We can't wait. We cornered Kevin Hogan, the expansion pack's producer, to answer a few quick questions for us on how The Sims 2 University will fit into the big picture:

GameSpy: Sims will have a whole new age -- young adult -- that falls between teen and adult, correct? Can Sims be young adults even if they don't go to college?

Kevin Hogan:Yes, the young adult age range falls between teen and adult. Sims become young adults when they arrive at college and become adults when they finish college. The only was to go through this age range is to go to college.

The Sims 2
Studying? Studying that redhead's rear, it looks like.

GameSpy: What are the benefits of pledging a fraternity or sorority? How many different frats and sororities are there, and what are they like?

Kevin Hogan: Pledging a Greek house will help you reach your social goals, it will allow you to be a more influential Sim, and it will allow you to boss your pledges around and get them to do silly things.

GameSpy: Will players be able to choose / control their roommates in the dorms? Or, will you be stuck with a roomie who moves on his own (and interrupts you when you're, uh, 'studying the social sciences' with a partner?)

Kevin Hogan: Your Sim gets dibs on room choice, but after that, other NCP Sims will arrive and potentially cramp your style.

GameSpy: What are the different majors that you can study? Do they affect the game in the same way that different jobs do as an adult?

Kevin Hogan: Your major choice will affect which skills you develop and which of the new career tracks become available. It will also give you a leg up in some of the career tacks that came in the base game. Stay tuned to hear more about what majors will be available in the game!

GameSpy: Can you let us in on what the four new career options are?

Kevin Hogan: Not just yet, but we will soon!

GameSpy: Will the Sims University campus be it's own town map? Can relatives and friends come on Campus to visit?

Kevin Hogan: Yes, it will be it's own neighborhood, but it will be affiliated with the core neighborhood. So all of the relationships will co-exist between the neighborhoods, your Sim will be able to call their friends and family back home, and we hope to be able to deliver on having the folks come to visit.

The Sims 2
Congratulations! Here's your diploma... aaaaand your crushing debt.

GameSpy: Will you be able to edit and create your own university campus?

Kevin Hogan: You will be able to customize the University maps that we are creating and you'll be able to create your own from scratch.

GameSpy: TOGAS! Yes? No?

Kevin Hogan: Absolutely!

GameSpy: And finally, of the huge array of possible Sims expansions, what inspired this theme?

Kevin Hogan: The University theme is a pack we originally discussed making for Sims 1, but the technology just didn't support what we wanted to do to deliver that theme. With the Sims 2 we're able to revive many of those great ideas and do some stuff we never dreamt of.

Thanks to Kevin for taking the time to answer our questions. For more dirt on campus life, stay tuned to GameSpy for future updates!

21 nov 2004 - 22:00

Afgelopen weekend heeft Electronic Arts de komst van een patch voor "De Sims 2" aangekondigd.

Je kunt het een patch noemen, je kunt het een update noemen. Wat in ieder geval duidelijk mag zijn, hij valt binnenkort te downloaden van deze website!

Ja echt waar, de patch zal zeer spoedig beschikbaar komen. We waarderen alle invoer die jullie ons gegeven hebben. We willen jullie dan ook graag laten weten welke vervelende foutjes er met deze update worden verholpen!

Naar de lijst met updates!

19 nov 2004 - 22:10

You can call it a patch. You can call it an update. And soon you'll be able to download it from TheSims2.com. That's right - the patch is in the final stages of certification and should be available very, very soon. We really appreciate all of the feedback that you've given us and wanted to share with you details about items that should be resolved with this patch.

Read More...


Complete list of changes:

  • Fixes "the jump bug" causing Sims with a large number of memories to reset, or "jump," when performing interactions.
  • Visitors will no longer kidnap a baby or toddler by leaving the lot while carrying them.
  • Sims can now plan outfits for toddlers by using the changing table.
  • Fixes a crash that would occur when viewing snapshots while simultaneously deleting pictures.
  • Prevents pixelization from showing through walls when the Sim is behind the wall.
  • A Sim whose fiancé dies can now become engaged again.
  • Maids can now clean up pizza boxes and baby bottles.
  • Fixes problems with the grim reaper and social worker that would disable save UI.
  • The plumbbob will no longer appear in an NPCs chest when they marry into a Sim's family.
  • Sims no longer get stuck on community lots when a Sim autonomously chooses to leave in the same car that they arrived in.
  • Stargazing on the ground no longer satisfies the "Stargaze with Telescope" want.
  • Fixes a problem with Sims' jobs not functioning properly when 3 or more Sims go to work in a helicopter.
  • Babies now age transition properly when the Help With Birthday interaction is cancelled.
  • Fixes the extremely rare problem where the UI would become disabled when an elder dies of old age.
  • Fixes a problem where small objects (mostly toys) could be deleted when a Sim interacts with other nearby objects.
  • The custom content browser no longer closes when an active link is double-clicked.
  • Fixes the problem where coffee cups would occasionally be deleted when an interaction is cancelled.
  • An adopted baby no longer snaps to the ground when the social worker that delivers it puts it in a crib.
  • Sims now take a copy of all clothing in the family's inventory when they move out.
  • Fixes a couple of cases of buy/build mode becoming disabled when the social worker arrives on the lot.
  • Fixes the problem where the teddy bear would occasionally float after being put down.
  • Teens no longer get the unsatisfiable "Write a Novel" want.
  • Fixes a problem with the newspaper delivery person getting stuck on lots containing a high number of objects.

System/Config issues:

  • Users with limited user accounts can now run the game.
  • Improved performance with Radeon X800 cards. Users continuing to experiencing problems should update to the 4.10 driver.
  • The game no longer affects a user's modem settings when connecting to the internet via the modem.
  • Fixes a problem with default collections not being available when user data is regenerated.
18 nov 2004 - 22:10

"It's like crossing the streams in Ghostbusters, it seemed like a horrible idea that could have ended the world, but has actually turned out pretty well."

Lees het volledige interview


GameSpy Examines the Teeth of the Rooster

By Dave Kosak

An interview with the creators of Red vs. Blue focuses on their latest project using the Sims2 engine.

All it took was a gang of gamers, a few copies of Halo, some video capture equipment, and some creative letter-boxing. Suddenly, Halo went from being a great game to the perfect movie set, and the gang of gamers became Rooster Teeth productions. Their short Internet films spread across the 'net through word-of-mouth, and their first series -- "Red vs. Blue," featuring two argumentative teams of Halo Spartans -- is already on its 43rd hilarious episode.

Recently the team at Rooster Teeth went in a very different direction and launched a new series using The Sims 2 as their game engine. "The Strangerhood" parodies sitcoms and reality TV with Rooster Teeth's own blend of snappy dialogue and quick camera takes. From Halo to Sims? That's a pretty crazy leap.

We sat down and talked with Rooster Teeth founders Matt Hullum, Gustavo Sorola, and Geoff Fink about their new series, filming with The Sims, and what they thought of Halo 2. Actually, we didn't really "sit down" with them. We e-mailed them, edging us closer to a future where humans need not come into personal contact with one another at all. Here's how it all went down:

GameSpy: Congratulations on the new series! Strangerhood is on its second episode. What's the response been like so far?

Matt: Thanks. Response has been really great, even from our parents, and they never like anything we do.

Gus: It's been overwhelmingly positive. We're glad that people have been so accepting of a project so different from our first one.

Geoff: My mother hates it, and she hates me. I'm so ashamed.

The Sims 2

GameSpy: Are you seeing a lot of crossover with your Halo fan-base, or is it pretty much a whole new audience?

Matt: We've had a lot of crossover, but the cool thing is seeing new fans online that found our site for the first time because of the Strangerhood or through the Sims2 community. Surprisingly, your diehard Sims2 fan and your diehard Halo fan usually tend to be somewhat different people. Go figure.

Gus: There has definitely been quite a bit of crossover. I enjoy getting e-mail from people talking about how they like The Strangerhood, and how that Red vs Blue thing is kind of cool also.

Geoff: It's like crossing the streams in Ghostbusters, it seemed like a horrible idea that could have ended the world, but has actually turned out pretty well.

GameSpy: Would you have considered doing Strangerhood if EA hadn't given you so much support? Or was it an idea you were already cooking up?

Matt: The Strangerhood was one of several ideas we had been kicking around for a while. When we were first introduced to Sims2 at the last E3, we immediately realized it would be a perfect fit for the story. Luckily EA thought so too.

Gus: We are always looking at new games that are coming in order to try and find new games we can use to tell other story ideas we have. Sims2 happened to be one of the games we were really excited about. and when we finally got to take a good look at it back in May at E3 we realized that it would be great for what we wanted to do.

Geoff: It was either that, or Mary Kate and Ashley Go To The Mall. It was a tough choice, but we are comfortable with our decision.

The Sims 2

GameSpy: ...big Sims fans, then?

Matt: Absolutely, and of the entire Sim franchise. I'm still trying to catch up on all the sleep I missed after discovering the original SimCity years and years ago.

Gus: Of course! Several years back Burnie made a house in the original Sims and filled it with a bunch of friends of his (most of whom now work with Rooster Teeth) and let them live their daily lives. If I remember correctly, I died in a fire that resulted from trying to bake a cake. I wasn't so much a fan after the game killed me.

Geoff: He still can't bake a cake to this day. He's scarred.

GameSpy: About how many people do you have there at Rooster Teeth?

Matt: Ten. And two cats. And some deer. And I think an armadillo has been going through the trash. We're in kind of a rural area.

Gus: There's a few of us. The people most involved in the day to day production aspect would probably be Burnie, Matt, Geoff, Gus, Jason and that armadillo. I'm really glad we brought that little guy on board. Jason is really working out well.

Geoff: The armadillo is kind of pushy. I don't think he likes me. - Geoff

GameSpy: Is it a stretch to be doing both projects at once, or have you guys been expanding?

Matt: Our waistlines have been expanding, because all we do is eat and play video games. Working on two shows at once is very difficult. I'm sure if we ever saw our families, they would complain about how little time we spend with them.

Gus: The only thing expanding around here is the amount of work. Last weekend I was awake for almost 70 hours straight doing work on the projects. By the time I finally went to sleep I was hallucinating that everyone had little green diamonds above their heads.

Geoff: Don't let Gus fool you with his "how hard I work" mumbo jumbo. He's just as fat as the rest of us.

The Sims 2

GameSpy: What's the future here? Paramount-sized movie lots filled with game machines producing hundreds of series and feature machinima films? Or are you going to just stick with a couple projects?

Matt: We're going to try not to bite off more than we can chew. Right now we're operating at our max, but hopefully down the line we'll be able to grow and continue doing new stuff. Our fans have been really good to us, so we want to be good to them by not getting overextended and turning out lesser quality work.

Gus: We are very happy with where we're at right now. I like the idea of having a small close knit group that does all the work because we really act like our own check and balance system when it comes to new ideas. We all work really well together and can maintain pretty tight standards in quality.

Geoff: We can only juggle so many balls. Two to be exact. Two balls. I guess that's not really juggling though, in the strict sense of the word.

GameSpy: Which brings up a good question. Machinima! There's actually an Academy of Machinima Arts and Sciences. Do you guys buy into the idea that this is a whole new art form? Or are you just doing your thing?

Matt: When we first started Red vs. Blue we thought we were completely original. We never imagined that there were other people out there using video games to make movies, much less that it was a new art form with a hard to pronounce name and an official organization. Seeing the work that other people are doing has been really inspirational. Machinima is definitely growing fast, and as more games like Sims2 add in movie capturing features, it's likely to grow even faster.

Gus: I refuse to recognize the difficulty to pronounce the word "machinima." I say let's work together and re-brand this type of movie making "rendervision." See? Doesn't that sound much better? Plus you don't have to constantly ask people if you're saying it properly. Rendervision ... it just rolls off the tongue.

Geoff: I don't like words.

GameSpy: Okay, so let's talk about Strangerhood. In Red vs. Blue, the plot was pretty evident to anyone who played Halo -- or any CTF first-person shooter, for that matter. Two teams, two bases, the red guys hate the blue guys and vice-versa because that's just the way it is. But with Strangerhood, you have to introduce the plot from scratch. Moreover, you've got like a dozen characters. Was it hard to get something going from the ground up? Was it tough to capture the Internet's short-attention-span audience, many of whom probably didn't read this entire question?

Matt: What..? Sorry, I got distracted somewhere around the fifth line of your question. Yes, it is difficult to introduce characters and plots and ideas with absolutely no common point of reference for the audience whatsoever, and to do so in five-minute chunks released every couple weeks compounds that difficulty. We have one big advantage with The Strangerhood though, in that it's basically a satire of TV sitcoms and reality shows. Hopefully, viewers will make the connection and that will draw them in that much faster. So far it seems to be working.

It's definitely different. The basic premise of The Strangerhood gets set up in the first couple of episodes, then after that people can watch any episode they want or skip any episode they want, much like in a conventional sitcom. Since it isn't in a serial format it may actually lend itself better to short attention spans.

Geoff: Far too many words. Didn't I just say I hated them? Sheesh.

The Sims 2

GameSpy: You built the Strangerhood sets yourself. Are you whizzes with the Sims2 build mode? Did you have to do anything funky, like remove whole wall sections to get just the right angles?

Matt: We have to do a lot of funky. We have multiples of almost everything, the lots, the houses, the rooms in the houses; we even have multiple versions of the same character with different personality traits. When angry Wade gets to wrap for the day, happy Wade might still be on the clock.

Gus: When it came time to design the houses I think we each looked at the houses we had to make and then made one house our own personal project. I had to make Dutchmiller's house, and I just couldn't see Dutchmiller being the type of person who likes a bathroom attached to his master bedroom. So, logically, I put it down the hall. I think he really appreciated that extra bit of thought and it shows in his performance.

Geoff: I sometimes do a funky little dance when we are making the episodes. I think everyone finds it inspirational. Gus smells funky when we make the episodes. Everyone just finds that gross.

GameSpy: What about lip-syncing? You re-record the dialogue so that it fits with the sims' mouth movements, right?

Matt: Often, yes. It is a trial and error process, with a lot of errors. We sometimes end up re-recording dialog to match the shot, but sometimes we find a better shot that matches the dialog we already have recorded. The tough part is usually changing the words in the line without changing the meaning of the line, so that it looks right but still advances the plot or character development as we need it to.

Gus: We bought a couple of thesauruses to help with all the synonyms we need in order to make sure our audio looks like it fits well with the video.

Geoff: Mostly we use the thesauruses for the armadillo. He is short, and needs to use them to sit on.

GameSpy: C'mon, isn't that frustrating? Don't you just want to put a fist through the monitor sometimes?

Matt: No. Monitors are expensive and our hands are frail and weak from too little exercise. Occasionally, though, you do want to grab an exceptionally annoying sim actor and drop him in a pool with no ladder.

Gus: Only when Dr. Chalmers' annoyingly weak bladder kicks in again and you have to take a break so that he doesn't soil himself for the fourth time in a day.

Geoff: Gus pees more than any sim. He has the bladder of a pea.

The Sims 2

GameSpy: About how long does it take to film a five-minute episode? And then how long does it take to edit?

Matt: The filming and editing happens almost simultaneously, so it is difficult to say. It takes over a week right now, but we're getting better at it as we did with Halo and Red vs. Blue.

GameSpy: How exactly would you, uh, 'coach' a sim? Seems to me they'd be troublesome actors. I can't even get two of them to agree who should use the toilet, much less stick to a script.

Matt: That is a challenge. And bribing them with simoleons never seems to work.

Gus: As Matt mentioned we luckily have clones of every character so when Wade1 is being grumpy and a jerk we just put him in the other room and then walk Wade2 in to take his place. I imagine it's much like what working with the Olsen twins on Full House was like.

Geoff: Gus has a Full House poster in his bedroom. It's true!

GameSpy: It looks like you've got some professionals on your staff. Kathleen Zuelch and Matt Hullum have, like, real Hollywood movies on their resume. Is the team at Rooster Teeth generally industry folk? Basically, what are your day jobs? Or... is THIS your day job?

Matt: rofessionals? You've clearly never seen any of the movies we worked on.

Gus: Sadly, the only industry I'm a part of is the IT industry. I say sadly because I hate it. If you work in the IT industry or have even met anybody who works in IT, you know exactly what I mean.

Geoff: I'm a slum lord. I exist on the rent Gus gives me to live in my spare bedroom.

GameSpy: Where'd you get the name 'Rooster Teeth?'

Matt: It's a euphemism for a popular quote from Red vs. Blue.

GameSpy: So..... What do you guys think of Halo 2?

Matt: Pure awesometasticness, as Caboose might say.

Gus: Every night I'm up till at least 3AM playing online with a bunch of friends. It's definitely hurting productivity.

Geoff: It's hurting my sleep schedule. Gus screams like a girl when he gets fragged.

The Sims 2

GameSpy: What do you think you'll do with the Red vs. Blue series now that Halo 2 is out? Will you keep 'filming' in Halo 1?

Matt: We've already released an episode using Halo 2. We can't say too much more about what future episodes will bring at the moment. We don't want to give any future plot points away.

Gus: I'm afraid I have to give you the standard "no comment" answer on that one. We don't like to give out any spoilers or talk about future plotlines. I'm really happy with the storyline we came up with for the transition from Halo to Halo 2.

Geoff: Gus has already said too much. What a jerk.

GameSpy: And lastly, any hints as to what we can expect from the future episodes of Strangerhood? C'mon. We won't tell anybody.

Matt: Okay cool. We'll tell you all the big secrets right after the interview!

Gus: The last time I told someone spoilers about upcoming episodes Matt got mad and locked me in the cage. I don't want to go back in there.

Geoff: Wade and Griggs have a baby in Season Four.

GameSpy: Thanks for your time! Keep up the funny and we'll keep laughing at it!

Matt: Thanks. Keep up the spy.

Gus: Later. I have to feed the armadillo now.

Geoff: Bye. I love you.

18 nov 2004 - 22:00

The Sims 2 has been nominated in 2 categories, Best PC Game and Most Addictive Game. You can cast your vote for Most Addictive game and then watch the 2004 Video Game Awards to see if your favorite game won!

Cast Your Vote At SpikeTV.com

16 nov 2004 - 22:00

De Sims 2 UitwisselaarSinds enkele dagen is de Nederlandse uitwisselaar (ook wel exchange) geopend!

Vanaf nu is het mogelijk je eigen gemaakte huizen en families te delen met de gehele Sims gemeenschap! Ook is het mogelijk om zelf nieuwe huizen en Sims te downloaden. Heb je hulp nodig bij het gebruiken van de uitwisselaar, ga dan naar de downloads om een handleiding te downloaden.

Je vind de uitwisselaar bovenaan het forum, afgebeeld als een verhuisdoos!

Let op: Om van de uitwisselaar gebruik te kunnen maken moet je je Sims 2 registreren! Dat kan vanaf je computer in het menu start --> eagames --> de sims2 --> elektronische registratie
Veel uitwissel plezier!

Naar de uitwisselaar!

12 nov 2004 - 22:00

De DVD bevat een volledige versie van de PC-game, plus spectaculaire bonuscontent, zoals tips van experts en trucs voor het maken van filmpjes

Electronic Arts (Nasdaq: ERTS) heeft vandaag aangekondigd dat het De Sims™ 2 op DVD zal uitbrengen, samen met een speciale bonus-DVD. Dit is de eerste keer dat een DVD wordt uitgebracht in de uiterst succesvolle Sims-reeks. De DVD zal vanaf 16 december verkrijgbaar zijn en kost hetzelfde als de versie op CD-ROM.

Interviews met experts
Op de DVD vind je uitgebreide tips en hints van de ontwerpers. Je ontmoet de mensen die achter de schermen aan dit product hebben gewerkt, van de uitvoerend producente tot de technisch directeur en de directeur productontwikkeling. Fans komen geheime spelstrategieën te weten waarmee ze de dromen van hun Sims kunnen laten uitkomen, het uiterste van ze kunnen vragen en genetisch materiaal kunnen mixen. Deze exclusieve tips concentreren zich op het ontwikkelen van een stamboom, het kiezen van levenswensen, het al dan niet voldoen aan verlangens en angsten en het begeleiden van je Sims gedurende een heel leven.

Filmpjes maken
Heb jij alles in huis om een beroemd regisseur te worden? Kom erachter door in de game de optie ' Video' te gebruiken. Leer hoe je je eigen filmpjes kunt maken in De Sims 2 van de ontwerper die deze in-game videofunctie heeft gecreëerd. Je komt te weten hoe je de camera moet besturen, krijgt trucjes te horen voor het filmen vanuit verschillende hoeken, leert iets over casting en decor, plus allerlei wetenswaardigheden over speciale effecten, belichting, enz.

11 nov 2004 - 22:20

You may have a lot or very little, but whatever your lot in life, it's time to give thanks (to Maxis) and pay homage to America's most American holiday, or pay tribute to your favorite ancient Greek deities with this time-honored horn of plenty.

Get The Download

The Sims 2
11 nov 2004 - 22:10

Kom erachter in aflevering 2 van The Strangerhood!

Download de aflevering






11 nov 2004 - 22:00

Chat met Rooster Teeth Productions, makers van "The Strangerhood", een gloednieuwe reeks filmpjes gebaseerd op De Sims 2. Ze zullen vragen beantwoorden over het schrijven van scripts en het maken van filmpjes met De Sims 2.

Lees het transcript


maxiskane (Nov 11, 2004 6:10:57 PM)
Please help me welcome Burnie Burns and Matt Hullum from Rooster Teeth Productions, the creators of The Strangerhood. They're here to talk about creating movies with The Sims 2. Welcome Burnie and Matt!

RoosterTeethBurnie (Nov 11, 2004 6:11:40 PM)
Hi everyone.

RoosterTeethMatt (Nov 11, 2004 6:11:43 PM)
what up yo

RoosterTeethBurnie (Nov 11, 2004 6:11:48 PM)
Hey Matt.

RoosterTeethMatt (Nov 11, 2004 6:11:55 PM)
hey talking head

Moemar (Nov 11, 2004 6:12:04 PM)
hey guys

MaxisShorty (Nov 11, 2004 6:12:51 PM)
All questions will be moderated by the Maxis Web Team, so if you don't see your question right away, don't panic. Just sit back and wait (or send more questions).

caramelcutie411 (Nov 11, 2004 6:13:34 PM)
The episodes have been great! How ofter do you plan on releasing new ones? Every week? Every month?

RoosterTeethBurnie (Nov 11, 2004 6:13:34 PM)
Thanks! The plan is to release every two weeks until we get more experience with The Sims 2 engine and then start releasing weekly.

Treetoptiger (Nov 11, 2004 6:14:51 PM)
How did you guys come up with the idea of The Strangerhood?

RoosterTeethMatt (Nov 11, 2004 6:14:51 PM)
It was an idea we had been kicking around for a while, making fun of reality shows and sit-coms and pop culture in general. Then when we found the Sims 2, we realized it was the perfect format for that kind of satire.

fly28819 (Nov 11, 2004 6:15:03 PM)
when you make the movie how can we get the mouths to move with the words

RoosterTeethBurnie (Nov 11, 2004 6:15:03 PM)
There's really no trick there. It just takes lots of patience and work. Often, we will re-write dialog to match the characters' mouth movements. It's still the same basic line, just some different phonetic sounds to match the mouth.

Guest (Nov 11, 2004 6:15:35 PM)
the sims 2 is great isnt it?

RoosterTeethMatt (Nov 11, 2004 6:15:35 PM)
Indeed! That question was easy.

rapcitypunkrocks (Nov 11, 2004 6:15:47 PM)
whats strangehood

MaxisLucky (Nov 11, 2004 6:15:47 PM)
http://www.strangerhood.com/home.php

Simwithabigdream (Nov 11, 2004 6:16:32 PM)
umm not to be dumb but whats strangerhood

kirbyetp (Nov 11, 2004 6:16:32 PM)
episode 2 of the strangerhood and episode 43 of rvb were awesome

MaxisShorty (Nov 11, 2004 6:16:32 PM)
The Strangerhood is a new machinima (animation created using a video game engine) series created by the Team that brought you the ulta popular Red vs Blue series.

RoosterTeethBurnie (Nov 11, 2004 6:16:32 PM)
Thanks, it's been a crazy week around here. Glad you enjoyed them.

SimInTheShadows (Nov 11, 2004 6:17:02 PM)
What do u have against cookies and tang >.

RoosterTeethMatt (Nov 11, 2004 6:17:02 PM)
Nothing really. Except Tang's just not as good for dipping as buttermilk.

Stryse (Nov 11, 2004 6:18:06 PM)
Curious if you guys do all your Sims movie-making in-game or if you employ any additional tools or software. Like how do you get rid of the speech bubbles and such

RoosterTeethBurnie (Nov 11, 2004 6:18:06 PM)
We use the same engine you buy off store shelves. The speech bubbles are still there, just hidden with creative shooting and some letterboxing. The action icons are still there as well, but hidden by the same method.

meghanzwanenburg (Nov 11, 2004 6:18:17 PM)
how do you guys do the lipsync so well?

RoosterTeethMatt (Nov 11, 2004 6:18:17 PM)
We weren't sure we did, but thanks. Basically we watch a lot of bad overdubbed kung fu movies and then try to do the opposite. Or something like that.

kingdomfiend (Nov 11, 2004 6:18:36 PM)
I love the episodes! Dahrnt!!!!!

RoosterTeethMatt (Nov 11, 2004 6:18:36 PM)
Durnt, dude.

Treetoptiger (Nov 11, 2004 6:19:51 PM)
Will we be seeing new characters in later movies?

RoosterTeethBurnie (Nov 11, 2004 6:19:51 PM)
The Strangerhood parodies American television shows, so we will add new characters the way that TV shows do -- when we become completely desperate. Look for new characters very soon.

wyzone (Nov 11, 2004 6:20:06 PM)
How many man-hours does it take to take one episode from start to finish?

RoosterTeethBurnie (Nov 11, 2004 6:20:06 PM)
Right now, it's well over 60 hours.

BuddyJesus (Nov 11, 2004 6:20:35 PM)
Will you be including materials and stuff from the expansion packs that will follow inevitably?

MaxisLucky (Nov 11, 2004 6:20:35 PM)
It's likely they'll include materials from Expansion packs after the pack is released, not before.

DesStarFamilySim (Nov 11, 2004 6:21:25 PM)
Hi there! I'm wondering, what video editing program do you use, and is there a specific program you would recomend?

RoosterTeethBurnie (Nov 11, 2004 6:21:25 PM)
We use Adobe Premiere Pro 1.5 on a PC. Matt's a Mac guy at heart, but I try to convert him. The program works well for us, but there are free programs available that would all you to do basic edits.

kirbyetp (Nov 11, 2004 6:21:55 PM)
so how long does it take to make an episode from start to finish?

RoosterTeethMatt (Nov 11, 2004 6:21:55 PM)
Depends on the episode of course. We're trying to tailor the stories around common parts of the game, to make things easier on us and because we think fans of the game will enjoy it.

wizardmon5 (Nov 11, 2004 6:22:58 PM)
So, which do you guys think will be more popular in the long run; Red vs Blue or The Sims?

RoosterTeethBurnie (Nov 11, 2004 6:22:58 PM)
I think the audiences will be entirely different. There will be some cross-over -- probably comparable to people who play both games. I guess time will tell.

Guest (Nov 11, 2004 6:23:28 PM)
How long is the entire season planned to be?

RoosterTeethMatt (Nov 11, 2004 6:23:29 PM)
We'll create at least 22 episodes this season. Maybe more if the story dictates. That's the nice thing about releasing on the Internet, you have the freedom to expand if you need to.

SmackleFunky (Nov 11, 2004 6:24:06 PM)
Do you seriously have time to do two online mechanima?

RoosterTeethBurnie (Nov 11, 2004 6:24:06 PM)
Well, we're doing it. I think our families would disagree with us as it does not leave time for much else in our lives.

wizardmon5 (Nov 11, 2004 6:24:42 PM)
I'm not quite sure how the Sims 2 engine works. Do you have multiple players controlling all the characters, or does one person move everyone?

RoosterTeethBurnie (Nov 11, 2004 6:24:42 PM)
One person does everything. You can do a whole episode with just one PC and one person working. It takes a WHOLE lot longer though.

TheBrit (Nov 11, 2004 6:25:25 PM)
Is the laughter track a permanent feature of the series?

RoosterTeethBurnie (Nov 11, 2004 6:25:25 PM)
The laugh track has a very specific purpose and is one of the few elements that will span more than one episode.

Cool54654 (Nov 11, 2004 6:25:26 PM)
Is that root-beer MaxisLucky........... Happy

MaxisLucky (Nov 11, 2004 6:25:26 PM)
uh... yeah.... Root Beer.... sure. that's what I tell my boss, too.

Guest (Nov 11, 2004 6:27:28 PM)
Is it more challenging, less challenging, or equally challenging as Red Vs. Blue is to create episodes.

RoosterTeethMatt (Nov 11, 2004 6:27:28 PM)
They definitely present different challenges, so that's tough to say one is harder than the other. Sims 2 is more work for one person alone, while Red vs. Blue episodes are created with a bunch of people at the same time. It's similar to the way people play those games.

Histrion (Nov 11, 2004 6:27:45 PM)
Love the 'Hood, gang! My Q: Are some of the Sims' emotional states easier to work with than others? Like, do some of them provide you with a wider range of animations?

RoosterTeethBurnie (Nov 11, 2004 6:27:45 PM)
We have to clone the characters to make them interact the way we want. For instance, the house has six Wades. One Wade is mean and sloppy, the other is neat and outgoing. The clones also have different relationships with other characters so that certain actions are available. When we want Wade to "act angry" we move all the Good Wades out of the house, and let Evil Wade run rampant.

adda (Nov 11, 2004 6:28:09 PM)
since you guys have 2 series to work on now, how do you manage your time between them and your normal everyday loves?

RoosterTeethMatt (Nov 11, 2004 6:28:09 PM)
We don't. Please help.

wizardmon5 (Nov 11, 2004 6:29:07 PM)
Will we ever get to see who does the voices, like you used to have the staff page for the old Red vs Blue site? Or will they forever be a mystery?

RoosterTeethBurnie (Nov 11, 2004 6:29:07 PM)
Next month's issue of Wired should have the first picture of the cast. After that, it will be on the site. We didn't want people to try to "hear" RvB characters in SH episodes. There are many new actors as well.

Tonksy_Wonksy (Nov 11, 2004 6:29:17 PM)
How do you develop your storyline to work with your Sims? (they're not the most cooperative folks)

RoosterTeethMatt (Nov 11, 2004 6:29:17 PM)
True. Burnie and I have likened the Sims characters to real actors. You really have to get them in the right mood to get them to do what you want. Sort of video game method acting...

Guest (Nov 11, 2004 6:29:34 PM)
nice job on episode 2 guys, keep it up!!

RoosterTeethMatt (Nov 11, 2004 6:29:34 PM)
thanks

Sash (Nov 11, 2004 6:30:16 PM)
if something funny and surprising happens in the game which you didn't see coming, do you try to incorporate that into the episodes?

RoosterTeethBurnie (Nov 11, 2004 6:30:16 PM)
Absolutley. Machinima is a lot like live action filmmaking. Part of the fun is having unexpected things happen that work better than you expected. Then you get to take credit for it and claim you are an artisitic genius.

Guest (Nov 11, 2004 6:30:49 PM)
Will you use user created content in the episodes or just the Maxis made objects?

RoosterTeethMatt (Nov 11, 2004 6:30:49 PM)
If you mean user created in the since that we created it in body shop, then yes. We've already started doing that.

Guest (Nov 11, 2004 6:30:56 PM)
do you guys use Macintosh or PC?

RoosterTeethBurnie (Nov 11, 2004 6:30:56 PM)
We use PC's for production. Matt uses a Mac for his personal computer.

enchanter (Nov 11, 2004 6:31:58 PM)
I love 'The Strangerhood', but I have to know will it just be bad things happening to stereotypes or will there be a larger plot? (or both ^_^?)

RoosterTeethMatt (Nov 11, 2004 6:31:58 PM)
Both of course. We have some fun things planned, if our Sim actors agree to do them!

JAM3SSIM (Nov 11, 2004 6:32:03 PM)
Do all of you enjoy playing the Sims 2 as well as using it to make movies (do you play with the strangerhood characters to get movie ideas?)

RoosterTeethBurnie (Nov 11, 2004 6:32:03 PM)
I love The Sims series, going all the way back to Sim City. I just wish I could get Godzilla to tromp through Sam's living room.

notDan (Nov 11, 2004 6:32:13 PM)
can I get a log of all the awesome questions I've asked so far?

MaxisShorty (Nov 11, 2004 6:32:13 PM)
We will have a transcript of the chat on the site shortly after it concludes

notDan (Nov 11, 2004 6:32:42 PM)
excuse me, Matt and Burnie, I've heard you are swingers. Any truth to these rumors?

RoosterTeethBurnie (Nov 11, 2004 6:32:43 PM)
Dan is a swinger. The rest of us are lame.

RoosterTeethMatt (Nov 11, 2004 6:33:02 PM)
Leave my wife alone, Dan.

Guest (Nov 11, 2004 6:33:23 PM)
Hi, I love the red vs blue series and being i like the sims games I was happy to see the strangerhood series start. Why kill off someone so quickly? Wouldnt it had been better to wait 7-8 episodes into the series like with red vs blue?

RoosterTeethBurnie (Nov 11, 2004 6:33:23 PM)
I have to be lame and say "you'll just have to see"

SimInTheShadows (Nov 11, 2004 6:34:09 PM)
Who does the voice of wade?

RoosterTeethMatt (Nov 11, 2004 6:34:09 PM)
Joel Heyman voices Wade. He won the part because he was so good at being another stupid guy, Caboose, in Red vs. Blue. In real life, Joel is very smart however.

jaine (Nov 11, 2004 6:34:15 PM)
do you also find it hard to get sims to walk instead of run? and if so how do you accomplish it?

RoosterTeethBurnie (Nov 11, 2004 6:34:15 PM)
There's lots of quirks. As far as movement goes, the hardest thing is getting them to face a specific direction. Walking has not really been a problem.

RoosterTeethMatt (Nov 11, 2004 6:34:22 PM)
Just kidding. He's dumb as a post.

simmasterralph (Nov 11, 2004 6:34:37 PM)
are you able to choreograph the sims through scripts or do you activate their actions through standard sim actions?

RoosterTeethBurnie (Nov 11, 2004 6:34:37 PM)
Standard actions. We just pause the game, line up the blocking and let it roll.

RoosterTeethBurnie (Nov 11, 2004 6:35:08 PM)
Joel still thinks he plays Dr. Chalmers. We don't have the heart to tell him.

SmackleFunky (Nov 11, 2004 6:35:50 PM)
Do you keep many versions of each house and set of characters so that you can easily switch between moods?

RoosterTeethBurnie (Nov 11, 2004 6:35:50 PM)
We don't "not go crazy". Being crazy is a prerequisite.

Guest (Nov 11, 2004 6:36:14 PM)
The voice actors are great. Are they also on your team or hired professionals?

RoosterTeethBurnie (Nov 11, 2004 6:36:14 PM)
Several of them are professional actors. Catherine and Sam in particular.

cherryish (Nov 11, 2004 6:36:39 PM)
How do you keep out the thought bubbles and social ++ and -- signs out of your movies so well?

RoosterTeethMatt (Nov 11, 2004 6:36:39 PM)
just careful editing and framing. same way my family has been keeping me out of family portraits for years.

SimInTheShadows (Nov 11, 2004 6:37:11 PM)
IS burnie burns your real name? it has that fake name ring to it :P

RoosterTeethBurnie (Nov 11, 2004 6:37:11 PM)
It's a nickname. My real name is Durnt McGee.

Guest (Nov 11, 2004 6:37:26 PM)
What software do you use to create the characters voices?

RoosterTeethMatt (Nov 11, 2004 6:37:26 PM)
we record with a program called adobe audition. burnie and i have been using it a long time, back before it was even an adobe product.

Elysia (Nov 11, 2004 6:37:41 PM)
What you guys have done is very impressive. I wasnt interested in it at all when my sons first wanted me to watch. But now I am addicted to both RvsB and SH.

RoosterTeethBurnie (Nov 11, 2004 6:37:42 PM)
Addiction is a terrible thing. I hope you find the help you need.

MaxisLucky (Nov 11, 2004 6:38:00 PM)
Today's chat is about The Strangerhood - and we won't be answering questions about The Sims 2 gameplay today. Please check back soon for a regular chat with The Sims 2 Producers.

Guest (Nov 11, 2004 6:38:22 PM)
where any of the characters based on yourself?

RoosterTeethMatt (Nov 11, 2004 6:38:22 PM)
catherine was based on me. i have a full line of tiaras.

Tonksy_Wonksy (Nov 11, 2004 6:39:09 PM)
Is it still possible for those of us who aren't the best with computer skills to make these movies?

RoosterTeethBurnie (Nov 11, 2004 6:39:10 PM)
Absolutely. Maxis added to the game some tools that help you. You don't need to buy a capture card to do machinima in The Sims 2. You can just use the in-game capture feature. The cap card we use for other projects cost about $1100.

Guest (Nov 11, 2004 6:40:35 PM)
Do you have a finished script you are following or do you make up new stuff each episode?

RoosterTeethMatt (Nov 11, 2004 6:40:35 PM)
some of both. our plan with both series has been to map out a good portion of the episodes, then write dialog for each episode just before or as we record them.

Guest (Nov 11, 2004 6:41:47 PM)
will we see celeb cameos?

RoosterTeethMatt (Nov 11, 2004 6:41:47 PM)
why, do you know any celebrities? can you get me an autograph?

Guest (Nov 11, 2004 6:41:56 PM)
I noticed a plumbob only once in Episode 2. How do you guys get around those annoying speech ballons and plumbobs? Especially when we see all the characters in one room.

RoosterTeethBurnie (Nov 11, 2004 6:41:57 PM)
You saw a plumbob? Uh oh. We didn't frame that shot well. That's how we get around it usually. If we have a wide shot, we stick our dummy Sim (a non-character Sim) in a closet and make him active. That way the plumbob is hidden from view. For machinima projects, we always have characters that "help" production that you never see. Like "dummy" in SH and "driver" and "cameraman" in RvB. They're like Production Assistants, only better paid.

Guest (Nov 11, 2004 6:42:27 PM)
Do you plan to make charaters that look like you?

RoosterTeethMatt (Nov 11, 2004 6:42:28 PM)
are you saying Burnie DOESN'T look like Tovar?

Elysia (Nov 11, 2004 6:42:48 PM)
Did you ever expect RvsB to take off like it did when you first started creating it?

RoosterTeethBurnie (Nov 11, 2004 6:42:48 PM)
We had hopes, but it well surpassed any expectations.

Guest (Nov 11, 2004 6:43:14 PM)
Question for Matt and Burnie: Who's baby-momma is hotter?

RoosterTeethBurnie (Nov 11, 2004 6:43:14 PM)
Get back to work, Dan.

Guest (Nov 11, 2004 6:44:18 PM)
what's up with Dr. Chalmers? why's he always grumpy?

RoosterTeethMatt (Nov 11, 2004 6:44:19 PM)
he has amnesia. he just doesn't remember how to not be grumpy. duh!

eve (Nov 11, 2004 6:45:08 PM)
Could you answer one question for me: When is the second episode of the Strangerhood going to come out?

maxiskane (Nov 11, 2004 6:45:08 PM)
Episode 2 is out now!

Guest (Nov 11, 2004 6:45:13 PM)
Did you need to work out a special deal with Maxis & EA to allow you to publish your films outside the Sims 2 website? And if not, what do you recommend for us aspiring machinimakers re: web hosting, merchandising, and all that other evil but necessary stuff? Happy

RoosterTeethBurnie (Nov 11, 2004 6:45:13 PM)
I hope that's one of the positive effects of what we do, that it provides an opportunity for other people to do what we do or at least an example to point to. Especially for younger filmmakers who don't have any experience in the business realm.

Guest (Nov 11, 2004 6:45:29 PM)
why do this much animating if it takes so much time, why not just stick to one series. It's for the chicks isn't it?

RoosterTeethMatt (Nov 11, 2004 6:45:29 PM)
yes, and all other tiny birds we love so much.

wyzone (Nov 11, 2004 6:46:35 PM)
Any specific people that inspired the characters or are they just stereotypes? Dutchmiller is hilarious.

RoosterTeethMatt (Nov 11, 2004 6:46:35 PM)
we get inspiration for characters from a lot of different places. we do bad impressions of our friends a lot of times. some of those friends don't speak to us anymore.

m1a1 (Nov 11, 2004 6:46:47 PM)
Using sims 2 it seems that mouth movements of characters are impossible to control. Do you perform the voice acting before or after the filming in order to get the best effect?

RoosterTeethBurnie (Nov 11, 2004 6:46:47 PM)
It's a combo. We write and record dialogue, then shoot the scene, then re-record to watch what we have. We're getting better ar it all the time.

bikini04 (Nov 11, 2004 6:47:57 PM)
um do u know when the first sims2 exspansion pack comes out

MaxisLucky (Nov 11, 2004 6:47:57 PM)
Someday. It will definitely be out someday. Happy

Ace_TMWC (Nov 11, 2004 6:48:09 PM)
About the roosterteeth community, I am a member of it since a while now and I wonder, do the staff ever surf the "normal" member pages, or do they rarely check these out. I'm not sure about this?

RoosterTeethMatt (Nov 11, 2004 6:48:09 PM)
we do. the community is growing so fast it's hard to keep up with everyone.

Guest (Nov 11, 2004 6:48:38 PM)
Do you actually have any REAL jobs?

RoosterTeethBurnie (Nov 11, 2004 6:48:39 PM)
Yes. I work full time besides my machinima work. Matt doesn't. He is a bum.

Guest (Nov 11, 2004 6:50:21 PM)
what is your favorite social interaction?

RoosterTeethMatt (Nov 11, 2004 6:50:22 PM)
favorite social interaction? awkward pause. wait... did you mean in Sims 2?

Guest (Nov 11, 2004 6:50:45 PM)
Can we get an example of the unexpectedness?

RoosterTeethBurnie (Nov 11, 2004 6:50:45 PM)
Yes. Tovar's moustache started disappearing on some close up shots. So he got a shave. It was easier than re-modelling his whole face.

Laura1up (Nov 11, 2004 6:50:54 PM)
I see there are some Maxis Reps here. Allow me to thank you from the bottom of my heart for Sims and Sims2, my favorite games.

MaxisLucky (Nov 11, 2004 6:50:54 PM)
Thank you very much - we'll pass on your nice words to the rest of the team.

Guest (Nov 11, 2004 6:51:45 PM)
how much Sims 2 did you have to play before you had enough of a "handle" on the game to start filming?

RoosterTeethMatt (Nov 11, 2004 6:51:45 PM)
a lot. our biggest challenge right now is that we don't have enough time to just PLAY the game as much as we'd like. fortunately, my wife is willing to be a full-time sims 2 researcher.

Guest (Nov 11, 2004 6:51:49 PM)
How do you add music to your movies?

maxiskane (Nov 11, 2004 6:51:49 PM)
We've got about 12 minutes left in the chat.

RoosterTeethBurnie (Nov 11, 2004 6:51:50 PM)
We have a very talented guy who lives in Boston. His name is Nico Audy-Rowland. He makes all our music and sound effects and we edit them in. He wrote "Crazy Zoo" the theme to The Starngerhood.

*Wolfbane (Nov 11, 2004 6:52:09 PM)
Will StrangerHood have any P.S.A.s like RvB?

RoosterTeethBurnie (Nov 11, 2004 6:52:10 PM)
Possibly, but they will be very different.

mojomasta (Nov 11, 2004 6:52:45 PM)
Hello there I ride spinners from time to time. I wanted to ask burnie about his YO. He's cool that way.

RoosterTeethBurnie (Nov 11, 2004 6:52:45 PM)
My yo should not be discussed in public.

Stryse (Nov 11, 2004 6:53:25 PM)
can we use maxis-created characters/families in our movies?

maxiskane (Nov 11, 2004 6:53:25 PM)
Sure.

Guest (Nov 11, 2004 6:53:35 PM)
Are there any insanely funny "blooper" shots where random sims started fighting or something?

RoosterTeethMatt (Nov 11, 2004 6:53:36 PM)
there are LOTS of bloopers where sims characters don't do what we expected, and it can be really funny. at 3 in the morning trying to finish an episode though you want to put that sim in a pool and take away the ladder.

Guest (Nov 11, 2004 6:53:38 PM)
I'm not familiar with the Sims, how do you get the camera angles, through a person in the sims, or just by moving a game camera?

RoosterTeethBurnie (Nov 11, 2004 6:53:38 PM)
There is a free camera in The Sims 2 that you access by hitting TAB. It's VERY helpful.

DragonEdge (Nov 11, 2004 6:54:05 PM)
How does one apply for job at RoosterTeeth?

RoosterTeethMatt (Nov 11, 2004 6:54:05 PM)
you have to bring us the teeth of an actual rooster.

MentosMan (Nov 11, 2004 6:54:24 PM)
Is there going to be a supscription service for Strangerhood like RvB?

RoosterTeethBurnie (Nov 11, 2004 6:54:24 PM)
We release videos early for people who sponsor teh site. That all goes through Roosterteeth.com

Guest (Nov 11, 2004 6:54:28 PM)
Is any part of Strangerhood inspired by things your sims "naturally" do (Evil Wade runs rampant?) or is it all scripted?

RoosterTeethMatt (Nov 11, 2004 6:54:28 PM)
some of both. we try to work in the natural elements of the game.

Guest (Nov 11, 2004 6:54:33 PM)
will the strangerhood charcaters be available as downloads in the future

RoosterTeethBurnie (Nov 11, 2004 6:54:34 PM)
Most likely.

RoosterTeethBurnie (Nov 11, 2004 6:54:56 PM)
Last question was: will we make characters available for download?

Rein (Nov 11, 2004 6:54:59 PM)
When will the next chat about sims 2 be?

MaxisLucky (Nov 11, 2004 6:54:59 PM)
Check back on the website for more information on the next chat for The Sims 2.

simmasterralph (Nov 11, 2004 6:55:20 PM)
The modding community are starting to discover Sim interaction scripting, do you think this would help in future episodes?

RoosterTeethMatt (Nov 11, 2004 6:55:20 PM)
definitely.

SmackleFunky (Nov 11, 2004 6:55:55 PM)
There is an object called "Red vs. Blue" Oil Portrait in the sims (Which I think you use in the videos). Is that just a coincidence, or did Maxis envision your involvment?

RoosterTeethBurnie (Nov 11, 2004 6:55:55 PM)
We discovered that after Maxis contacted us. It was in there before we started working with them. We were so proud. We especially like that the painting is of a girl.

Guest (Nov 11, 2004 6:55:59 PM)
How much easier is using a game to do the animation rather than a computer animation program?

RoosterTeethMatt (Nov 11, 2004 6:55:59 PM)
generally, it is much faster to use a game, but you have to deal with the unexpected.

Manon (Nov 11, 2004 6:56:10 PM)
how much time is left?

maxiskane (Nov 11, 2004 6:56:10 PM)
8 minutes.

Phopo Jijo (Nov 11, 2004 6:56:58 PM)
I heard from someone cool, very cool (Okay... I read it on IMDB...) that at least one of your cast members (Tex's voice) was casted to do an actual fair sized budget film (Clifford Movie), how many offers/contracts/jobs did your team-members receive since they first launched Roosterteeth with -- well, whatever your FIRST film was.

RoosterTeethBurnie (Nov 11, 2004 6:56:58 PM)
Matt actually comes from Hollywood. He just finished work on Clifford and Spongebob Squarepants.

Guest (Nov 11, 2004 6:57:17 PM)
Do you guys think that Strangerhood would be as good with live-action actors as opposed to Machinima?

RoosterTeethMatt (Nov 11, 2004 6:57:17 PM)
not if they were us. sims 2 characters are much better looking than we are. especially dan.

Guest (Nov 11, 2004 6:57:30 PM)
is there a set storyline behind the strangerhood or are you making it up on the fly?

RoosterTeethBurnie (Nov 11, 2004 6:57:30 PM)
Like TV, we plan to make each episode a standalone episode -- with maybe some two part ones.

Laura1up (Nov 11, 2004 6:58:17 PM)
Hi, It's ToolPackinMa*. I love your work, especially Strangerhood. Please tell me that you don't feel too constrained by the TEEN rating. I could understand how that might be a damper on your creativity, but sometimes limits actually stimulate creativity, yes?

RoosterTeethBurnie (Nov 11, 2004 6:58:17 PM)
That's all part of machinima -- the creativity comes form having a limited world to work in. It's as fun as it is challenging.

Aruxion (Nov 11, 2004 6:58:36 PM)
How long does it take to 'prepare' each character before filming? I imageon like real actors, if they're unhappy with somthing or not in the mood, they won't do it.

RoosterTeethMatt (Nov 11, 2004 6:58:36 PM)
sometimes characters get in the mood very quickly. there was one shot we did that took about five sim days to get them in the right mood though. that was tough.

Guest (Nov 11, 2004 6:58:57 PM)
was the wade shirt in SH a default shirt or was it one that you actually made especially wor the game?..and if it was a default, how did you get the rights to make an actual shirt of it for your online store?

RoosterTeethBurnie (Nov 11, 2004 6:58:57 PM)
We made the shirt oursleves and added it to the game.

Snika (Nov 11, 2004 6:59:15 PM)
Do you have all the houses on one lot, or separetly?

RoosterTeethMatt (Nov 11, 2004 6:59:15 PM)
we have lots of different configurations. and multiples of almost everything.

Guest (Nov 11, 2004 7:00:11 PM)
will this chat be transcribed on the Rooster Teeth forum?

MaxisLucky (Nov 11, 2004 7:00:11 PM)
They're going to try and get it up on their site. It will be up on TheSims2.com later today, too.

Dismountie (Nov 11, 2004 7:00:11 PM)
You've mentioned having a "dummy" and many clones of an actor to get the right animations, but are there any additional tips or tricks you've learned so far while working with Sims 2 that could help those of us trying to make our own "Strangerhood"?

RoosterTeethBurnie (Nov 11, 2004 7:00:11 PM)
Make clones houses as well. We have about ten Sam/Wade houses with different character sets. We move between them like sets.

TheGroovyMule (Nov 11, 2004 7:00:53 PM)
So, how many Sims have you killed in the process of filming? Seriously....

RoosterTeethBurnie (Nov 11, 2004 7:00:53 PM)
I am proud to report that our sets are accident free since last Tuesday.

simmasterralph (Nov 11, 2004 7:01:11 PM)
So, lets say, for a particular shot with multiple camera shots, you line up the sims multiple times for different angles?

RoosterTeethMatt (Nov 11, 2004 7:01:11 PM)
exactly. it's like filming a movie instead of a sit-com in that sense.

simms2sim (Nov 11, 2004 7:01:57 PM)
I would just like to say thanks to the creators of the Strangerhood. It has brought me MUCH laughter and fun. Especially Darnt Dude!

RoosterTeethBurnie (Nov 11, 2004 7:01:57 PM)
Thanks!

cybordemon (Nov 11, 2004 7:02:03 PM)
where will the transcripts be from this chat? do you have a link to what page it will show up on?

maxiskane (Nov 11, 2004 7:02:03 PM)
The transcripts will be up later today on this page: http://thesims2.ea.com/community/chat.php

RoosterTeethMatt (Nov 11, 2004 7:02:14 PM)
thanks everyone

Dismountie (Nov 11, 2004 7:02:32 PM)
Do you record large chunks of an animation and re-edit it later in post or do you only record what you need?

RoosterTeethBurnie (Nov 11, 2004 7:02:32 PM)
We record LOTS of footage. And edit it down as much as possible.

Guest (Nov 11, 2004 7:02:42 PM)
Matt, You guys seem to love including the "straight" characters, ie Sam and Doc. Is that because you are normal and boring too?

RoosterTeethMatt (Nov 11, 2004 7:02:42 PM)
bingo.

maxiskane (Nov 11, 2004 7:02:45 PM)
The chat is now over. Thanks Matt and Burnie for joinging us today!

RoosterTeethBurnie (Nov 11, 2004 7:02:56 PM)
Bye everyone! Thanks!

RoosterTeethMatt (Nov 11, 2004 7:03:04 PM)
bye guys

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