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Nieuws

22 sep 2004 - 23:00

De winnaars van de eerste multiple choice prijsvraag zijn bekend!

  • De Sims Aquamuis gaat naar:
    Ingrid uit Mortsel (Blg)
  • De Sims Radio gaat naar:
    Kim uit Lisserbroek (NL)
  • De Sims Koelkast magneten gaan naar:
    Kirsten uit Waddinxveen (NL)
  • De Sims etuis en pennenset gaat naar:
    Nils uit Haarlem (NL) en
    Silke uit Heist-op-den-Berg (Blg)

Gefeliciteerd!

21 sep 2004 - 23:00

We zijn weer gestart met een nieuwe prijsvraag! Beantwoord de multiple choice vraag en maak kans op een Sims 2 muis, radio etuis, of koelkastmagneetjes...

Ga naar het prijzenfestival...

De Sims 2
19 sep 2004 - 23:00
The Sims 2 The Sims 2 The Sims 2

3 Nieuwe screenshots in de Sims 2 Scoop nieuwsbrief.

18 sep 2004 - 23:00

Greetings Sim Fans,

Are you actually reading this? Shouldn't you be playing The Sims 2?

Well, if you insist on continuing to read this missive, I suppose I'll continue.

It's always hard when a project that's demanded so much of you both physically and mentally draws to a close. It's incredibly rewarding to see the countless person-hours put in by yourself and scores of others pay off in the form an amazing game like The Sims 2 (I'd be more modest, but have you played the game? It seriously rocks), but there's a bittersweet element to it as well. Suddenly, there's this big, Sim-shaped hole in your life. The pace of your existence slows down (if only briefly) to manageable levels. You have time for little things like laundry, right on up to the big things like spending time with family. The return to normalcy is incredibly welcome, but something feels off, like the phantom pains of a missing limb.

It has been great fun sharing stories about the development process with you all, and teasing you with all the exciting new features found in The Sims 2, but now that the game is on shelves (and hopefully in your Sims-lovin' mitts as well), it's time for all of us here at Maxis to listen to what you have to say about the game. The secret to our success has always been the support, the love, and even the criticism we receive from you, our biggest, best and most knowledgeable fans. Believe me when I say that we'll be looking to you all to help us make The Sims 2, and the successive Expansion Packs, every bit as successful as the original The Sims games.

So, it is with no small amount of sadness that I report to you that this is the final Lucy Mail. Sure, there will probably be additional communications from members of the Maxis team in a few months, when we have more exciting news to share, but now is the time for all of us to go live our own lives, as well as the virtual lives of our simulated pals in The Sims 2. It's time build the perfect Sim-family, and help them realize their dreams and aspirations. It's time to upload your stories and movies to The Sims 2 Exchange. In short, the work is done – it's time to play!

And you can sense that sense of play here in the office. The team has a brief respite right now, and there's a real sense of pride among us all, and a feeling of victory and a job well done. We've made a little movie that shows how we feel:
http://thesims.simbeta.com/us/sims2/images/local/special/the_sism2_140.mov

At the office, we all worked with one another so closely for such a long time, it's kind of like everybody melded together to form some kind of crazy super-organism. We even started to dress and coif ourselves similarly. If you don't believe me, we've got pictures to prove it. It's a bit frightening, actually:

The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2 The Sims 2

And if you want your Sims to look like authentic Maxoids (I can't imagine why – I mean, you saw the photos, right?), well, we're only too happy to oblige:
http://thesims.ea.com/us/sims2/images/local/special/ATFemale_hairpgchopp...

Farewell, Sims Fans!

Lucy Bradshaw

The Sims 2 Executive Producer/Brain of the Super-Organism

P.S. When the site launches, please go to the Fansite page in the Community Section to re-submit your site (http://thesims2.ea.com/community/fansites.php). Use this as an opportunity to update your information and polish your description.

We're really looking forward to seeing all the new things The Sims 2 fansites do with The Sims 2. Thanks for being such an important part of our community! We're all hanging out on the boards as much as we can realistically afford to right now, so keep a close eye out for people with official “Maxoid” names (e.g. I'm MaxoidLucy) if you have any questions.

17 sep 2004 - 23:00

Laat je vrienden weten dat Sims 2 er is! Verras ze eens met een Sims 2 Kaartje!

Zoek een e-card

16 sep 2004 - 23:55

Anyone that purchases The Sims 2 at the San Francisco Virgin Megastore can get their copy of TS2 signed by Will Wright from 5-6 pm. The first 50 people that buy the game starting at 5 pm on Friday will get a T-shirt.

16 sep 2004 - 23:50

Each day through Sept. 20, 1up.com will be updating their diary with their latest impressions, observations and misadventures.

Go To 1up.com

16 sep 2004 - 23:45

Editors Choice Award
"The Sims are back and they're better than ever."

Read The Review


Pros:
Excellent cinematic graphics and viewing options. Sophisticated life cycles for Sims. Fun and addictive.
Cons:
Slow startup and high system requirements.
Bottom Line:
The Sims are back—and they're better than ever. The Sims 2 is just as addictive as the original. Now bring on the expansion packs.

If first-person shooters don't exactly knock you dead and racing games make you feel like you're going around in circles, we have good news: The Sims are back—and they're better than ever.

For those unfamiliar with the PC universe's most popular game ever, the Sims is an alter-world in which you create characters and live their lives for them, guiding their careers, looking for romance, and upgrading their homes. The original spawned several expansion packs as well as console, handheld, and online versions.

Now those virtual people have made a giant leap forward with The Sims 2. We're happy to say that it's as much fun as it is great-looking. The first things you'll notice are the cinematic graphics and the ability to change the viewing angle in any way, including zooming in or out. Creating new Sims is a blast with the completely customizable controls, which let you get the exact look and personality you want. Create a family and the kids will inherit genetic traits from their parents. Sims now grow old and eventually die.

You choose from five aspirations for your Sims—wealth, knowledge, family, romance, or popularity—that give you targets to strive for and stop the game from feeling random. Your aspirations determine what you'll see on the new Wants and Fears Panel, which provides short-term goals. Fulfilling wants also improves your Sims' mood.

The game includes three neighborhoods: Pleasantview (which houses the Goths, a Sims staple), Strangetown (the place for UFO encounters and unusual medical experiments), and Veronaville (where a familiar romance has bloomed between two teens in the feuding Capp and Monty families). There are dozens of odd characters to play if you don't feel like creating your own.

Starting up The Sims 2 is slow, since there's so much information to load, and the system requirements are high. But we found it just as addictive as the original. Now bring on the expansion packs.

16 sep 2004 - 23:40

"If you were a fan of the original, you're going to love this."

Read The Rest!


The Sims 2 Review

By Andrew S. Bub

The Sims is easily the most interesting, most ambitious, and most successful PC game series of all time. It delivers the complexity of human interrelationships, the power of imagination, and the thrill of voyeurism. For the sequel, Maxis has remade the game from the ground up, listened to its fans, and enhanced every single thing that worked in the original.

Sims 2, quite simply, blows The Sims away. If you were a fan of the original, you're going to love this. If you were lukewarm to the original game, maybe you should take another look. This is one serious piece of software.

For those who missed the original, The Sims 2 is a virtual doll house. It simulates human interaction and lets players live virtual lives, create alter-egos, tell stories, or play the benefactor or cruel controller to their Sims. After creating a Sim-character, you place them in a house and neighborhood. Money is called "simoleons" and is used to buy furniture and decorations.

Each Sim has certain goals and stats (which you influence), as well as certain needs. Keeping an eye on their energy level, hunger, bladder, cleanliness, etc., is key as you manage time during the day and teach them to interact with their world. For example: if you tell them to flirt a lot, they'll start doing it on their own. If you tell them to clean up after themselves, or shower every morning, they'll do that on their own too.

With the first game, people complained that The Sims was more like a toy than a game. That hasn't changed. Fans will find all the custom creation tools they've come to expect. They've included the tools to build and design new homes, furniture, outfits, and more. This is still the best landscape and interior design tool available, only now it's wrapped in a gorgeous graphics engine. The Sims are customizable, and you can tweak almost every part of their bodies (OK, the "fat" size is still absurdly thin).

Best of all is how the Sims interact with each other. Every gesture is exaggerated and adorable. From the innocent flirtation, to ravenous make-out sessions, to baby's first steps... all are captivating to watch. Roommates, spouses, co-workers, and parents will stop and watch what you're doing. It's just that interesting. The new graphics engine also solves some problems with the original game. Now Sims push chairs in, climb stairs easier, move around furniture, and take less time doing it.

Time-management is still the overriding factor here. Like real life, you can't always do what you want when you want. Sims must attend to bodily functions, have fun, maintain relationships, cook and clean, go to work, and if they have kids, all heck can break loose.

This leads to some interesting gameplay enhancements; Sims now have aspirations. These include overriding goals like success, romance, family, etc. Not meeting these goals, or failing at them, can send your Sim into a pity-party spiral that hard to recover from. Also there's a "slot machine"-like feature that presents three random desires and fears. These directly affect your Sims' happiness. Say SimAndrew's goals today are to learn a new skill and kiss SimLinda, while he fears being rejected by SimLinda. I can lock one of those goals and pursue the others, while avoiding the fears completely. Or, if cruelty is your goal (a valid way to play), you can maximize the fears and cause a breakdown.

It was a mistake last time to freeze the ages of the Sims at adulthood. Now there are several stages and you can choose when your Sim advances. This means you can begin with a single Sim, have him date, marry, have kids, raise them, grow old with his spouse, and eventually die. Then you can play the progeny and continue the line and family name in perpetuity. This is a brilliant allowance for the more gameplay and story oriented players, making The Sims 2 the ultimate real-world role-playing game.

Despite the "Teen" rating, the Sims do have sex, making this more of an adult dollhouse. All nudity is covered by pixilation and all "woohoo" (as it's called in the game) is done beneath the sheets. Once again, Maxis has smartly tackled complex social issues by simply not addressing them. Homosexuality and gay marriage/adoption are possible in the game, but are voluntary. Your Sims won't flirt with the same sex without you first ordering that behavior.

The Sims 2 ships with three neighborhoods. Familiar Pleasantview (the neighborhood from the first game), conflict fueled Veronaville (everyone is just star-crossed), and bizarre Strangetown (a desert berg with an X-Files bent). There's a camera, a video recorder, and a diary in place for players to make their own storylines, movies, and slideshows, and then export them to the Internet.

There's plenty more to praise, but the best way to sum it up: The Sims 2 includes everything from the first game and its expansion packs, and it does it all exponentially better than ever before. It's no longer about potential and a great concept; it's now about the stellar execution. The Sims have truly arrived -- make room for them on your hard drive.

16 sep 2004 - 23:30

"The Sims 2 is a great sequel and a great game in its own right, and it's recommendable to just about anyone."

Read The Review


The Sims 2 Review

The Sims 2 is a great sequel and a great game in its own right, and it's recommendable to just about anyone.

If you were wondering, The Sims 2 is a great sequel and a great game in its own right, and it's recommendable to just about anyone. For some, especially the devoted fans that have enjoyed the first game's open-ended gameplay, which was all about controlling the lives of autonomous little computer people, this is all that really needs to be said. But considering that The Sims 2 is the sequel to what is reportedly the most successful computer game ever (and that's not even counting its many expansion packs), the new game almost seems like a victim of its own success. Yes, it introduces plenty of new features that enhance the gameplay that was so popular in the original game, but it doesn't drastically refresh it. It also features plenty of options to play with, but it seems like it could've used even more content. Then again, you could simply say that EA and Maxis are making sure the game has room to grow with future updates--and there's no denying that The Sims 2's additions will give dedicated fans of the series plenty of stuff to do.

The Sims 2In the most basic terms, The Sims 2, like The Sims before it, lets you create one or more "sims"--autonomous characters with distinct personalities and needs. You then create a virtual household of one or more sims (you get to decide whether they're roommates, spouses, or parents) and move them into a house and a neighborhood that is either prebuilt or built from scratch. Your sims interact with each other and with their neighbors, children leave the house for school each day, and employed adults head out for work to earn a living in one of a number of different career paths. However, the sequel has several new options, including an enhanced neighborhood editor that lets you import custom cities from Maxis' own SimCity 4, if you have that game installed. Plus, there are expanded building options that let you build a much bigger house.

But the most significant additions in the new game are probably the enhancements made to the sims and the ways they act. While they still have specific personality types determined by their horoscopes and individual characteristics like neatness, niceness, and playfulness (which you can still adjust to your taste), sims now have some notable major new features (some of which are more important than others), like memories, customized appearances, genetics, aging, and the new aspiration/fear system. Memories are generated by important events that occur in sims' lives, like getting married, having a child, or having a loved one pass away. Memories impact your sims' future behavior (though not to any huge extent), and they can also be used to build out a highly customized neighborhood with its own background story and photo album if you're so inclined, though they don't add much more to the basic game.

The sequel also features enhanced appearance editing tools that let you customize your sims' clothing, hairstyle and hair color, and also let you make many adjustments to their facial features. Oddly, the editor doesn't let you adjust your sims' height or their build (beyond making them "normal" or "fat"), but it, along with the "body shop" utility, should let most players basically re-create whatever characters they want to from their favorite TV shows or movies.

The Sims 2The appearance editors go hand in hand with genetics, which takes the ability to create a family of sims and builds it out further, though what you get out of this new feature depends entirely on what you put into it. Essentially, this new system lets sims pass on genetic information to their children. When creating a new family, you can have the game randomly generate that family's children based on the parent's appearance and personality (and you can further edit the child's appearance and personality however you like, if you prefer). Depending on your preferences, you may find yourself messing around with the genetics system in other ways. You might try to carefully re-create a real-life couple or family to see what kind of genetics they pass on. Or, you might toss some alien DNA into the family tree to see what happens, as The Sims 2 also lets you create aliens from outer space that you can marry off to humans, if that's what floats your boat.

More importantly, sims maintain their family ties (assuming you don't have any dramatic family squabbles), so if you decide to really hunker down and build out an extended clan, you can start with a carefully designed family or group of families, let them get married, and let them have children. You can then watch the children grow up and move out into their own places. And since sims are still autonomous and go about their lives even without supervision, you can expect to later receive visits from doting grandparents (or mooching grandchildren, depending on whose household you decide to control). Again, like memories, these are features that will reveal their rewards with the extra time and effort you choose to spend on them.

In The Sims 2, your characters actually grow old and even die of old age (or other causes, if you're into that kind of thing). Like with the original game, sims can and will die from neglect and extenuating circumstances, and if you're one of those sadistic players that enjoyed making your sims suffer, you'll still be able to do this in the sequel. However, if you're the sort that might really get involved in your sims' lives and history, you may look at aging as a way to build a rich and storied life for your sims. Yes, it can take several hours of play to age a sim from a baby to a senior citizen; however, if you're really looking to create an entire life for your sims, you'll find that as senior citizens your characters will not only look older, but will also look back on a long string of memories and possibly a large family tree filled with weddings and grandchildren before they eventually pass away, to be mourned (or not) by their children. It might also be worth mentioning that even though you can go through different generations of your sims' families, the time period of The Sims 2 never changes, so you won't see any technological or chronological progression. That is, you won't go from horse-drawn carriages to jalopies to modern-day sports cars--all your sims will still be watching plasma screen TVs and playing SSX 3 on their home computers, regardless of how many generations you've gone through.

The Sims 2Then again, you may also look at aging as a challenge, because The Sims 2's most significant gameplay addition, the aspiration/fear system, can actually help your sims stave off old age. The new system gives your sims one of five aspirations from which to choose (in addition to their personalities, memories, and personal relationships), including building a family, earning money, seeking knowledge, experiencing romance, or being popular. These aspirations boil down to four simpler goals that are clearly displayed onscreen, as well as three basic "fears." Each sim has an "aspiration meter" that fills up whenever you complete a goal and empties out whenever your sims' worst fears are realized. These goals can be as immediate as throwing a party where everyone enjoys themselves, or as long term as eventually winning another sim over as a best friend or spouse. These fears can be comparably straightforward or long term, such as being rejected from trying to make a romantic advance or getting fired from work.

If your sims realize enough fears, their aspiration meter empties out into the red and they go temporarily insane until a friendly therapist usually shows up. During this period of time, they're completely unresponsive to any orders you may give them, and their loved ones may also become distraught at the sight of them. However, if your sims successfully complete their goals of (for instance) buying refrigerators and making best friends, they earn "aspiration points" that fill up their meter, which successively becomes green, gold, then platinum--and the longer and more often it hits platinum, the longer your sims remain "normal" young adults. Buying a new fridge might net you only +500 aspiration points, while making a best friend will net you a cool +3,500--you'll need to lose a few thousand in order to go insane, and you'll need to earn several thousand more to fill up your meter, though. In addition, you can actually use aspiration points to buy exceptionally effective furnishings for your house, like a money tree that periodically grows extra cash or an electrical tub that invigorates your sims and fulfills nearly all their needs. In addition, The Sims 2's career system has been slightly enhanced. It still lets your sims follow a career path and get promoted by practicing certain skills, but it now features brief text choices while you're on the job that can make or break your sims' next promotion.

Taken together, the aspiration system and career system provide some much directed, goal-oriented gameplay, surprisingly reminiscent of a challenging role-playing game, of all things. These new features not only add variety to The Sims 2, but also address a common criticism about the first game: how it didn't present any clear goals or objectives beyond dutifully ordering your sims to relieve themselves every time their "bladder" needs got out of hand. But using this new system to successfully create a household of fulfilled sims can be very tough since you must also balance their relationships, their jobs, their income, and their moods at the same time.

The Sims 2At least The Sims 2 is a bit more lenient about your sims' constantly depleting needs (hunger, fatigue, entertainment, and others), so that you do not always have to order them to eat something, play something, or talk to someone. The Sims 2's artificial intelligence is generally better than that of the original game. Your sims are more likely to take appropriate actions on their own and to successfully make their way around obstacles. Though, like in the original game, they occasionally have problems getting to where they're intending to go and still need to be reminded of fulfilling specific needs--just less often. This means you can still create a family of sims with wildly different personalities, then sit back and watch what sort of trouble they get into, which can be entertaining for a while. The game has a screenshot capture key that can be used to grab images for your neighborhood's story, and it also has a video capture option that lets you capture movies. So if you're willing to put in the time and effort, you can try to block out your household, like you would while filming on a TV set, and film away.

The Sims 2 also adds enhanced tools to let you create custom-built houses and neighborhoods. Though buy mode, which lets you buy furnishings for your homes, is largely the same as that of the original game, build mode is different in that it lets you build a fabulous four-story home connected by various types of stairways and surrounded by a patio and a deck. The neighborhood editor lets you add houses and empty lots, as well as city parks or shopping centers, which you can build out with phone booths, market stalls, restaurants, and other items, to your custom districts. These and other features work similarly to how they did in the original game. Perhaps disappointingly, and aside from the unusual prevalence of clothing and household furnishings inspired by Korean culture, the sequel offers about the same amount of content to build things out as the original game did (without its expansion packs).

The Sims 2The Sims 2 isn't simply a retread of the first game minus the expansions--since it features both the at-home parties of the House Party expansion pack and the out-of-house lots of the Hot Date expansion pack--but it's pretty clear that the door has been left open for future content updates. In the meantime, you can also use the in-game custom content browser to download new files directly from the official Web site (including items that Maxis has made, as well as stuff that other fans have built using the editing tools). Hopefully The Sims 2 will enjoy the same kind of thriving, content-creating community support as the original game did.

We hadn't mentioned this yet, but The Sims 2 also looks great. The sequel is powered by an all-new 3D graphics engine so it looks much better than the original game did. And thanks to the game's expanded character customization options, your bespectacled, knit cap-wearing, cargo shorts-clad sims can look more distinctive than ever, though they still have that plain but clean cartoon-style look to them that recalls the characters from the Sims console games. And like you'd expect, they're animated with lively, often humorous gestures. However, The Sims 2 seems to have about the same amount of interactive gestures, or perhaps slightly more, than that of the original game (minus the expansion packs). For those devoted fans that are used to playing with pets and turning their siblings into frogs with a wave of a magic wand, this may seem disappointing, but perhaps we'll see more gestures in a future update. Unfortunately, the game seems to slow down a bit on mid-range and even on fairly high-end systems with all the settings turned up, especially when there are a lot of sims onscreen and there's a lot going on (which is often when the game is at its best). And like with the original game and all of its expansions, The Sims 2's camera even scrolls sluggishly--perhaps this is some sort of clever inside joke, but it's unfortunate that this still hasn't been fixed.

The Sims 2's sound is also great, though it's about what you'd expect from a Sims product. The high-quality soundtrack by composer Mark Mothersbaugh (of Devo fame) seems to fit extremely well with the game as well as with the previous games in The Sims series. It has the same upbeat, slightly ditzy feel that serves as a great ironic counterpart for when your kitchen is on fire and your sims are either panicking or burning to death as the Grim Reaper looks on, clipboard and cell phone at the ready. In fact, it could have come right out of another Sims product. While the audio doesn't break much new ground, it's completely appropriate and enjoyable for what it is.

The Sims 2Also, there's an all-new set of spoken "simlish," the expressive gibberish language that sims speak, and while there's more of it than there was in The Sims, there are only a few specific voices for each age group. And since, as mentioned, the new game has a decent, but not overly impressive number of different gestures and conversation options, it likewise has a decent variety of spoken simlish, and all of it is appropriate. As with the original game, The Sims 2 has all-new audio for peripheral characters and fixtures, like shopkeepers, radio stations, and TV shows; these are, like the comparable simlish in previous products, enthusiastic, believable, and occasionally quite funny. The Sims 2 attempts to preserve the same sort of slightly off-kilter humor the original game had, and with the exception of some bland object descriptions in the build and buy modes, it's mostly successful in that regard.

Considering that The Sims 2 offers both the original gameplay of the first game along with the new aspiration system, larger house building, and better character customization options, it contains a good-sized chunk of interesting things to do. However, you may still find yourself wishing there was even more to The Sims 2, especially if you've played through the original game and its expansions. Hopefully future updates and community contributions will fill things out. While it seems that The Sims 2's most significant additions will be most compelling and beneficial to those that were already great fans of the previous game, it's still a pretty accessible game that now offers more focused gameplay, if you want it. In short, The Sims 2 successfully took just about everything that was great about the first game and brought it up a notch, and while you might wish that the sequel had gone a notch or two higher overall, it's still a great game in and of itself.

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